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Genesisnx

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I've not been all that active on here as of late, mostly because I've been working my ass off on writing my first book, its taking up most of my time so I have very little currently to spare on completing images, and I kind of have a bit of an art block. It really sucks, I don't like to let DA fall into disuse, and I don't like leaving my messages for ages and ages because there's some people I just like to fave and comment.

Sadly this also means for the time being the Kingdom-Earth group is kind of on hold too, which annoys me greatly, but, work has gotta be done. Then hopefully I will return to it with fresh eyes and mind. 

I do still sketch and the like when I get a free moment, and I have a tumblr blog for that I just set up, which you can find here: genssketchdump.tumblr.com/ Should you be interested. And my main/reblogging blog is at: genesisnx.tumblr.com/
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There are many different mutations that can affect Nalariids just like humans, some severe and life changing, while others are minor and even some that can be beneficial! Below is a list of just some available mutations Nalariids can end up with, along with how such things are obtained and how prevalent they are.

This list is continually being updated and added too, if you have any questions please feel free to ask!

Wyvern


Every Nalariid is born with Remnant 'fingers' down the side of the hands, which originally used to be wings. The 'Wyvern' mutation causes those fingers to be unusually long (varying in length between individuals), sometimes even forming a full wing once again as they would have been in ancient times.
Rarity: :bulletred: Elongated digits - Rare | :bulletred: :bulletred::bulletred: Full wings - Extremely Rare
Mortality Rate: 0%
Quality of Life: High. (Neutral Mutation)
Effect Type:  Gain Of Function - Hypermorph
Possible Effects/Side Effects: Arthritis like effects upon arms and Fingers.
Examples: Toxicity 2014 ref by Alriandi Sketches - 2013.10.13 by Kesyu


Skutulus


An birth defect where the Nalariid simply does not develop a carapace when in the egg. Upon birth, the hatchling will receive a bio-synthetic carapace that is surgically attached to the skull, which will then grow as the normal carapace would once have.
Rarity: :bulletred: :bulletred: :bulletred: Extremely Rare.
Mortality Rate: 95% without medical intervention.
Quality of Life: Med/Low. (Harmful  Mutation)
Effect Type:  LossOf Function - Amorph
Possible Effects/Side Effects: Infections, pain, and loss of sight if the carapace is fitted wrong or is inadequate.
Examples: Magnus Reference Sheet by astralcookie


Imperial Orb


A birth defect that allows the Nalariid to expel its orb from its protective pouch and then mouth, which is otherwise impossible. The human given name for this mutation derives from the first Nalariid to make contact with the humans thousands of years ago during  the Yangshao Culture, in 5000BC.
Rarity: :bulletred: :bulletred: Very Rare.
Mortality Rate: 1% through complications.
Quality of Life: High. (Neutral Mutation)
Effect Type:  Gain Of Function - Hypermorph
Possible Effects/Side Effects: Physical weakness/Inability to use abilities if orb is lost.
Examples:


Hypopigmentation (Albinisim)


Just as in humans there is a genetic defect that causes some Nalariids to be born completely albino, and just like humans it comes with an array of other problems. However there is a great stigma surrounding albino Nalariids due to the Whitedeath disease, often causing them to be feared as if they were carriers to the untrained eye.
Rarity: :bulletred: :bulletred: :bulletred: Extreamly Rare
Mortality Rate: 0%
Quality of Life: Low. (Harmful Mutation)
Effect Type:  Loss Of Function - Amorph
Possible Effects/Side Effects: Lack of UV protection (Easily burns from overexposure), Visual problems.
Examples:


Alleons Pouch


Not necessarily classified as good or bad, Alleons Pouch is a mutation that can occur in all Nalariids and at any stage of life, thought it is dependent upon a few factors. There is a small minority that are born with it, yet it is mostly caused by disease/infection of the Orb pouch, causing it to fill with fluid and stretch beyond its normal size. If stretched enough it will eventually split the outer skin and show through it.

Those that have this unusually recessive, but ever-present, trait are heralded as the next in line to the Kingkeeper's lineage, even if it is simply a myth.
Rarity: :bulletred: :bulletred: :bulletred: Extreamly Rare
Mortality Rate: 5% though infections.
Quality of Life: High. (Neutral Mutation)
Effect Type:  Gain Of Function - Antimorph
Possible Effects/Side Effects: Infections, Bleeding.
Examples: Kingdom by Genesisnx Azora the Kingkeeper by Naeomi


Dwarfism


This Mutation results in a very short nature for Nalariids, with an average height of 5feet for adults. It is caused by a mutation in the gene for growth factor receptors, which causes an abnormality of cartilage formation.  

Dwarfism in Nalariids is surprisingly more common than some of the less fatal mutations, partly because it is from a dominant gene and thus passed down from a single parent. If both parents suffer from dwarfism it is very unlikely the offspring will survive past a few months.
Rarity: :bulletred: :bulletred: Very Rare
Mortality Rate: 45% (Infancy)
Quality of Life: Med. (Harmful Mutation)
Effect Type:  Loss Of Function - Amorph
Possible Effects/Side Effects: Enlarged Carapace (Compared to body), Spinal curvature, Widley spaced teeth, Frequent sickness, Breathing problems, Bone dislocation.
Examples:


Gigantism


Gigantisim in Nalariids refers to an Adult who's height is several standard deviations above the average maximum even in elders. The term is never used for those who are simply long/tall or above average due to normal genetics and nutrition. There are several causes for Gigantism, including but not limited to; tumours on the brain, inherited genes (from a parent with gigantism), and hyperactive growth glands activated by disease or infections in infancy.
Rarity: :bulletred: :bulletred: Very Rare
Mortality Rate: 23% (Adults)
Quality of Life: Med. (Harmful Mutation)
Effect Type:  Gain Of Function - Hypermorph
Possible Effects/Side Effects: Enlarged hands and feet, Enlarged Carapace, Arthritis, Frequent bone pain, Circulatory issues.
Examples:


Cirrus Syndrome


Cirrus Syndrome is a genetic disorder where fur growth is highly irregular and often takes over the whole body.
Rarity: :bulletred:  Rare
Mortality Rate: 0%
Quality of Life: High. (Neutral Mutation)
Effect Type:  'Gain' Of Function - Hypermorph
Possible Effects/Side Effects: Hairballs, Increased perspiration, Skin Irritation.
Examples: Mintha Ref: Kill with Kindness by Naeomi


Various Tail Morphs


Rarity: :bulletred: Various Tail Morphs - Rare | :bulletred: :bulletred: :bulletred: Tailless - Extremely Rare
Mortality Rate: 0%
Quality of Life: High (Neutral Mutation)
Effect Type:  Gain/Loss Of Function -
Possible Effects/Side Effects: Loss of balance (Tailless).
Examples:


Various Fur Patterns


Rarity:  :bulletblue: :bulletblue: Very Uncommon
Mortality Rate: 0%
Quality of Life: High. (Neutral Mutation)
Effect Type:  'Gain' Of Function - Hypermorph
Possible Effects/Side Effects: Hairballs, Increased perspiration, Skin Irritation.
Examples: :thumb406300543: Adia reference sheet by RedCyclon


Various Carapace Morphs/Patterns


Rarity: :bulletblue: Uncommon
Mortality Rate: 4% dependent upon prevalence and location.
Quality of Life: High/Med/Low. (Dependant upon the Pattern)
Effect Type:  Gain/Loss Of Function -
Possible Effects/Side Effects: Skin Irritation, Infections, Bleeding, Arthritis, Organ Failure, Shortness of Breath.
Examples: Imhotep by Frilled-Aten
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Signal boostie

1 min read
Naeomi made an awesome adopt that I just want to share.



These guys look fucking amazing.
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Flight Rising

1 min read
Anyone else play this? I'm currently addicted. Help. :U


BOOP
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Minecraft.

1 min read


For those that play minecraft, Deviant Art has a server. Come and Join us. =D
:icondeviantartcraft:

That is all.

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Featured

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